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Translation of the canonical Spanish source under CC BY-SA 4.0. Code, trademarks and visual assets are not included.

Knowledge threads

Main rule

A thread follows one question across several ages. The basic explanation is always simple. Afterwards, any player can choose “Tell me more”, regardless of age.

Each character advances only as far as their time and experience allow. On reaching that limit, they acknowledge what they do not know. The Atlas saves the point reached and the open question.

Who does each part

Two characters separated by centuries do not remember or know one another. The player's journey creates the link.

What limits a character

Five things are checked before writing extra depth:

  1. Date and place: what existed there and then.
  2. Work and experience: what this particular person could know.
  3. Tools and materials: what they could observe or test.
  4. Historical sources: what is documented and what is reconstruction.
  5. Safety: what can be shown without giving dangerous instructions.

The character does not express modern ideas in ancient words. Nor do they know later people, inventions or results. If a question goes beyond the limit, the answer resembles: “I can tell you what I have seen, but I cannot explain that part.”

The checkpoint saved by the Atlas

Each encounter records:

When another character continues the thread, they receive only a summary from the player or the Atlas. They never receive impossible memories or knowledge.

How to present a continuation

  1. Recall: “With the previous character, you learned…”
  2. Open question: “What remained unknown was…”
  3. New context: “This tool now exists, or this new problem appears…”
  4. Reason for progress: explain why the earlier character did not need or could not observe this aspect.
  5. New limit: the current character states how far they can go.

The text does not say “people before were ignorant”. It may say: “Kael tended an open hearth; this potter needs to hold heat around several vessels. They are different problems.”

Active threads in the Prehistory campaign

0. Materials, choice and shared work — Mission 1.0

1. Fire and heat — Mission 1.1

2. Clothing and joining materials — Mission 1.2

3. Animals, risk and cooperation — Mission 1.3

4. Wild plants, selection and change — Mission 1.4

5. Pigments, surfaces and preservation — Mission 1.5

6. Food, work and reserves — Mission 1.6

7. Sky and direction — Mission 1.7

8. Traces, comparison and evidence — Mission 1.8

9. Vessels and changing materials — Mission 1.9

10. Belief, ritual and evidence — Mission 1.10

Planned chains for future missions

These chains organise the catalogue but do not mean that the missions are implemented:

ThreadPlanned route
Materials, choice and shared work1.0 → later character to be decided
Plants, cultivation and soil1.4 → 2.2 → 4.3
Fire, vessels and heat1.1/1.9 → 2.1 → 6.2
Sky and direction1.7 → 5.3 → 6.4
Animals and coexistence1.8 → later character to be decided
Food, reserves and records1.6 → 2.3
Water2.4 → 3.1/3.2/3.3 → 4.1 → 6.1 → 7.5 → 9.1
Writing and messages2.3 → 4.4 → 5.5 → 8.5 → 9.4
Machines and effort3.1 → 6.1/6.2 → 7.3
Building and transport3.5 → 7.2/7.3/7.4
Navigation5.1 → 5.3
Air and temperature9.2 → 9.3 → 9.5

Before activating any link, define its character, sources, previous checkpoint, permitted advance, historical reason and new limit.

Expanded twenty-five-volume literary route

This route belongs to the books and the museums. It does not by itself approve new playable missions. Each master manuscript states the thread it receives, the point it reaches and its historical limit; books/civilizaciones/catalogo-libros.json keeps the exact sentence that passes from one volume to the next.

StretchThread it followsPoint reachedLimit that opens the next door
1 → 2clay, heat and reservesa community compares vessels and keeps simple talliesit does not yet fire pottery or administer at a distance
2 → 3measurement and authoritythe tablet records products, categories and obligationsan official account does not include every voice
3 → 4river, border and namemeasurement organises work, territory and royal memorythe northern monument does not explain the south on its own
4 → 5provenance and a voice of its ownobjects and cities correct the outside view of Nubiaan undeciphered script rules out pretending to a complete voice
5 → 6sign and archiveHarappa shows coordination without a secure translationthe Shang archive preserves questions, above all from the elite
6 → 7question, oath and poweran inscription can fix a consultation or a commandwriting does not prove that the obligation was fulfilled
7 → 8archive and collapsetreaties and storehouses need institutions to sustain themwhen the palace falls, uneven traces survive
8 → 9memory after the archivea tradition can continue without keeping the original documentoral precision also selects authority and variants
9 → 10voice and portable signrecitation preserves through expert repetitiona travelling alphabet changes as it enters other languages
10 → 11writing and adaptationsigns circulate through maritime networksrecognising Iberian scripts does not mean translating them completely
11 → 12internal name and external labelobjects show the diversity of the peninsulaa shared category may come from outside authors
12 → 13incorporation and conquestthe material context corrects the uniform image of “the Celts”an empire can appropriate voices and techniques by incorporating them
13 → 14infrastructure and diversityroads, citizenship and public works distribute burdensadministering many languages does not mean political equality
14 → 15territory and mobilitythe Achaemenid empire coordinates distances through routes and archivesa mobile society does not leave the same kind of map or archive
15 → 16outside account and foundationgrave goods, mobility and texts written by adversaries must be kept aparta later foundation story is not a contemporary record
16 → 17myth, archaeology and changeGojoseon is reconstructed without forcing myth and bronze to coincidemigration, contact and continuity do not fit a simple replacement
17 → 18visible rankmoats, rice and objects show cooperation and inequalitythe step to the Olmec is comparative and does not prove transoceanic contact
18 → 19image, sign and genealogythe Olmec centres do not form a single “mother” of MesoamericaMaya texts make it possible to date specific voices, mostly from the elite
19 → 20network without a single stateMaya inscriptions name dates and rulers of different citiesChavín calls for thinking about circulation and influence without an all-encompassing capital
20 → 21reviewable archiveimages, objects and routes form a network with limitsArca's answer must also say what it cannot claim
21 → 22voice, mediation and authoritythe record distinguishes voice, transcription, translation, interpretation and present-day cultural authorityalmost all the surviving voices of a route may come from outside
22 → 23water, staging posts and maintenanceGarama is kept in view as a settled and connected Saharan formation: a route exists if someone maintains water, staging posts and agreementsa map that keeps only destinations leaves out the cost of the work and of the water
23 → 24name, access and consentthe name, the access and the circulation of a map require authority and consentthe right to name a shared forest is not settled by an ethnic continuity traced from outside
24 → 25language and trajectories“Bantu” names a family of more than five hundred languages and trajectories that no single arrow can containan expansion cannot be told as the march of a single people
25 → Arcavoice, variant and reviewable archivethe memory of the Manden lives in performers, audiences and variants, not in a single versionArca's answer must keep what a voice preserves when power moves to another city, and also say what it cannot claim

Five cross-cutting threads

  1. Material and transformation: stone → clay → metal → architecture → travelling object. Final limit: no material comes with a single built-in meaning.
  2. Water, food and work: reserve → canal → river → cultivation → city. Final limit: efficiency alone does not decide a fair distribution.
  3. Mark, writing and memory: trace → tally → inscription → recitation → partly legible text. Final limit: preserving one voice does not preserve them all.
  4. Name, border and identity: group → city → kingdom → empire → archaeological label. Final limit: the name in the archive may not be the name of the people who lived there.
  5. Authority and revision: agreement → law → treaty → monument → distributed archive. Final limit: a claim stays reliable only if it keeps its source, its doubt and the possibility of correction.

Mission template

Thread:
Character, date and place:
What the player already learned:
Basic explanation:
Optional depth 1:
Optional depth 2:
Maximum the character can explain:
What they cannot know yet:
Question saved by the Atlas:
Possible next character:
Why that character will be able to advance:
Sources: