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Translation of the canonical Spanish source under CC BY-SA 4.0. Code, trademarks and visual assets are not included.

Limits of character knowledge

The most important rule

TRACEKEEPERS characters are not encyclopaedias. Each person speaks from their place, time, work, memories and observations. They do not know future discoveries or hide a modern idea inside old-fashioned words.

If a question goes beyond that limit, the character does not invent an answer. They explain the part they do know and acknowledge where they must stop. The Atlas may save the question for another age.

What defines what a character may know

Five things are checked before an answer is approved:

  1. Date and place: what existed there at that time.
  2. Experience: what this person could learn through work and life.
  3. Tools and materials: what they could observe, compare or test.
  4. Historical evidence: what is documented, possible or must be reconstructed.
  5. Mission state: what the player has already seen and which clue remains locked.

A fictional person may describe what they experienced inside the story, but the Atlas marks it as reconstruction. Their memory does not become real archaeological evidence.

How a character answers

An answer begins with one simple idea and uses between one and three sentences. A character may:

They do not speak like a modern assistant, reveal a clue the player has not found, or praise the visitor for being “more intelligent” than people in the past.

Different levels of confidence

The game separates these layers:

A possibility never becomes fact merely because it is more exciting.

Ways to acknowledge a limit

Simple model:

“I can tell you this part because I have seen it. I do not know the other part. If you want, we can save the question.”

Examples:

Kael as an example

Kael may explain what flint looks like, compare dry and damp wood, observe smoke, smell and moving air, recognise everyday tracks and talk about his group's needs. He may admit his own doubts.

He cannot explain chemical formulae, modern hardness scales, later organised agriculture, fired pottery, metallurgy, future cities or the real meaning of every bead, placed skull or ritual object at Çakmaktepe.

He speaks in short, human sentences. He does not grunt, use caricatured mistakes or call himself “primitive”.

Continuity between ages

When another character can expand the subject, the Atlas recalls:

  1. what the player learned;
  2. where the earlier character stopped;
  3. which question remained open;
  4. which new tool, need or evidence now allows progress;
  5. the new character's limit.

Two people separated by centuries do not know each other or share memories. The Tracekeeper carries the question from one age to another. The later character does not treat the earlier one as less capable; they explain that the problems, tools and needs were different.

Safety, respect and privacy

Editorial control

Sources, statements, uncertainty, limits, future connections and fallback responses are approved by the editorial team. A convincing performance does not make up for a historical error. When no safe answer exists, the character must say so.